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Software Vault: The Diamond Collection
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The Diamond Collection (Software Vault)(Digital Impact).ISO
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dmxcm95b.zip
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HISTORY.TXT
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1995-02-23
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History of DMXCOM - Money and Health patch for XCOM-UFO Defense.
07/94 - 1st release
08/94 - 2nd release. I re-wrote the patching routine. It seems under
certain circumstances (I don't know what these circumstances
are, I could only get it to act up twice) the program would
behave rather oddly, and would actually reload a saved position
from a previously saved position. I added more error checking
and can't reproduce this error. It appears that saving a game
immediately after healing the soldiers will keep the saved
problem from occurring, so after you run the patch, load XCOM
and save your game.
08/94-01 - 3rd release. I found out the bug was not in my program, but in
X-COM. From what I understand Microprose is working on a fix.
This version of DMXCOM has several new features. A menu option
is now included so you may choose which feature you would like
to patch. Menu options now are: a) Increase your money to $320
million, b) Heal all of your wounded soldiers, c) Max-out your
soldiers attributes, and d) All of the above.
08/94-02 - 4th release. Added the option to speed up the production of
your base facilities.
09/94 - 5th release. I rewrote some of the code to make it run a little
faster. Instead of the program exiting to DOS whenever you select
a menu option, you will now be returned to the menu. F10 will exit
the program. Added the option to give your 1st base 1000 units of
Elerium-115.
09/94-01 - 6th release. Figured out how to break the copy protection scheme.
If you have the registered version, F9 will remove the copy
protection.
10/94 - 7th release. Did some more code tightening (put redundant tasks
in a routine). Added the option to give your 1st base 1000 units
of Alien Alloys. Included my name and address in the exiting
sequence. Updated my address in the TXT file.
02/95 - 8th release. Released as version 95a (those numbers were getting
confusing). Lowered the maximum Strength to 100 units. This was
to combat the Microprose bug where the game would not let you
throw your grenades if your strength was too high. Also changed
the maximum units from 160 to 170 (didn't know they could go that
high), and raised the Bravery to 110 units (it's maximum allowed).
Added the version number to the menus, and also on the exit screens.
Also added a routine that checks for the original date and time of
the saved game files, and then sets the files back to this date
when the patching is complete. The reason for this change is that
while you were patching the files, if your system clock updated it's
minutes field, the saved games would be corrupted because all of the
files did not have the same date. This change will prevent that
from happening.
02/95 - 9th release. Released as version 95b. This program is now completely
mouse driven. Removed all the keyboard commands. Used routines
written by Carlos Diaz (MENUPRG.ZIP) to control the menus and
mouse. I made the flying suits option seperate from the max-
attributes option.